@startuml
sprite $heroku [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000006EEEEED000000000001EEEEEE400000000000
000000000006FFFFFE000000000008FFFFFF100000000000
000000000006FFFFFE00000000002FFFFFF7000000000000
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000000000004FFFFFFFFD9532233CFFFFF20000000000000
000000000003FFFFFB6100000000AFFFFF30000000000000
000000000002FFB6100000000000AFFFFF40000000000000
0000000000004000000000000000AFFFFF40000000000000
0000000000000000000000000000AFFFFF50000000000000
0000000000000000000000000000AFFFFF50000000000000
00000000000000000000000000009FFFFF50000000000000
00000000000000000000000000009FFFFF50000000000000
00000000000000000000000000009FFFFF50000000000000
00000000000000000000000000009FFFFF50000000000000
00000000000000000000000000008FFFFF50000000000000
00000000000160000000000000008FFFFF50000000000000
000000000004F8000000000000008FFFFF50000000000000
000000000005FF900000000000008FFFFF50000000000000
000000000005FFFA0000000000008FFFFF50000000000000
000000000006FFFFA000000000008FFFFF50000000000000
000000000006FFFFF900000000008FFFFF50000000000000
000000000006FFFFE300000000007FFFFF50000000000000
000000000005FFFE3000000000007FFFFF50000000000000
000000000005FFE30000000000007FFFFF50000000000000
000000000004FE200000000000007FFFFF50000000000000
000000000002D2000000000000007FFFFF50000000000000
00000000000010000000000000005CCCCC40000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define DEV_HEROKU(_alias) ENTITY(rectangle,black,heroku,_alias,DEV HEROKU)
!define DEV_HEROKU(_alias, _label) ENTITY(rectangle,black,heroku,_label, _alias,DEV HEROKU)
!define DEV_HEROKU(_alias, _label, _shape) ENTITY(_shape,black,heroku,_label, _alias,DEV HEROKU)
!define DEV_HEROKU(_alias, _label, _shape, _color) ENTITY(_shape,_color,heroku,_label, _alias,DEV HEROKU)
skinparam folderBackgroundColor<<DEV HEROKU>> White
@enduml